The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal’s in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms.
Low Poly Game Character
Modeling, Unwrapping and Texturing
Download Link: RS
https://rapidshare.com/files/2903377...aster.pdf.html
D Total - The Swordmaster for 3ds Max