WebCraker
2007-05-05, 06:16 PM
الرابط لايظهر فى الأرشيف (الرابط لايظهر فى الأرشيف)
The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal’s in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms.
Low Poly Game Character
Modeling, Unwrapping and Texturing
Download Link: RS
الرابط لايظهر فى الأرشيف
:048:
The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal’s in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms.
Low Poly Game Character
Modeling, Unwrapping and Texturing
Download Link: RS
الرابط لايظهر فى الأرشيف
:048: